Waqas Iqbal
Waqas Iqbal
Sr. Technical Artist at EA Motive
Toronto, Canada

Summary

Oh hello!

I make things... from time to time.... If I feel like it!

:)

Skills

CompositingLook DevelopmentRendering3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingRiggingGame DevelopmentHigh-poly ModelingLevel DesignVehicle ModelingShaders

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
Mari
Mari
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Audition
Audition
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
ZBrush
ZBrush
Redshift
Redshift
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine

Productions

    • Video Game
      Dead Space Remake
    • Year
      2023
    • Role
      Technical Artist
    • Company
      EA Motive
    • Video Game
      Starwars Squadrons
    • Year
      2020
    • Role
      Additional Technical Artist
    • Company
      EA Motive
    • Movie
      Space Between Stars
    • Year
      2019
    • Role
      CG Supervisor
    • Company
      Guru Studio
    • Video Game
      Renegade X
    • Year
      2014
    • Role
      Lead 3D Artist, Lead Producer
    • Company
      Totem Arts
    • TV Production
      True and the Rainbow Kingdom
    • Year
      2017
    • Role
      CG Supervisor - Previously Surfacing Supervisor
    • Company
      Guru Studio
    • TV Production
      Paw Patrol
    • Year
      2015
    • Role
      Texture / Shader Artist
    • Company
      Guru Studio
    • TV Production
      Dinopaws
    • Year
      2014
    • Role
      Texture / Shader Artist
    • Company
      Guru Studio
    • Mobile Game
      Asphalt 7: Heat
    • Year
      2012
    • Role
      Level Artist
    • Company
      Gameloft
    • Mobile Game
      Dungeon Hunter 3
    • Year
      2012
    • Role
      3D Generalist - Level, Character, Weapon Artist
    • Company
      Gameloft
    • Video Game
      Primal Carnage
    • Year
      2012
    • Role
      Freelance 3D Artist, Technical Artist
    • Company
      Lukewarm Media
    • Video Game
      Orion: Dino Beatdown
    • Year
      2012
    • Role
      Freelance 3D Artist
    • Company
      Trek Industries

Experience

  • Senior Technical Artist at Electronic Arts - Motive
    Montreal, Canada
    April 2020 - Present

  • Texture Artist > Surfacing Supervisor > CG Supervisor at Guru Studio
    Toronto, Canada
    August 2012 - August 2019

    This started off as an experiment to see what the animation side of things would be like. Offering a different challenge from game development, it pushed me to venture outside of my comfort zone and discover what I was really capable of. I've grown extremely fond of this studio, and the people that make it what it is.

    I originally started off as just a texture artist, but with some guidance quickly became a surfacing supervisor for the Netflix show True & The Rainbow Kingdom, and established an updated pipeline for the surfacing department to be used for all projects going forward. Since then I've become a CG Supervisor working on an unannounced project. I can't wait to see what lies further ahead!

  • 3D Artist at Gameloft
    Toronto, Canada
    January 2011 - January 2012

    This was my first commercial employment in my career. My job was to create 3D models, texture, levels, and optimization all for the mobile platform.

    I had a chance to work some a small team of highly talented individuals on a number of video games. Unfortunately some of them never saw the light of day, but others became the foundation of what mobile games are like today.